Full-time · CoreX Engine Developer (Remote)
Work Arrangement
- Location: Remote
- Type: Full-time employee
- Contract Entity: WindyVerse Pte. Ltd. (Singapore)
Main Responsibilities
- Develop core modules of WindyVerse's in-house CoreX engine, including the rendering pipeline, asset system, and runtime
- Build high-performance low-level systems in Rust and design interop with the CoreCLR scripting layer
- Design and implement the deferred PBR pipeline, GPU culling, post-processing, and other AAA-level features
- Cross-platform (Windows / console / mobile) performance tuning and troubleshooting
Basic Requirements
- Several years of experience developing commercial or open-source game engines
- Proficient in Rust or C++, with a solid grasp of low-level memory and concurrency models
- Familiar with modern graphics APIs (Vulkan / DirectX 12 / Metal) and rendering pipeline fundamentals
- Able to independently drive module design and delivery, with strong engineering discipline
Preferred Qualifications
- Led rendering, asset, or scripting subsystems for a shipped commercial engine or AAA project
- Experience with .NET / CoreCLR integration and native-managed interop
- Deep expertise in graphics, compilers, GPU programming, or physics simulation
- Track record of contributions to open-source engines or graphics projects